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Devlog
ResCraft J2ME
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Devlog
Alpha 3.0.5
September 18, 2023
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GALZURIS
1
Changes: + Local maps menu + New map menu - selecting an icon from blocks, random name at start with a random icon + Saving maps and levels + Loading maps and levels + Deleting maps (without confirmat...
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Alpha 3.0.4
May 22, 2023
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GALZURIS
Minor changes: - Death by falling over the edge of the world - Updated mob textures: Chicken - Creative Mode: Flying, Rapid Block Destruction, Infinite Resources - Minor game stability fixes...
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Alpha 3.0.3
May 05, 2023
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GALZURIS
Changes - Added system for loading mobs from configs, implemented "walking" and "idle" states, mobs added for the test: Zombie, Spider, Skeleton, Pig - New Zombie skin with new animation - Particle sy...
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Alpha 3.0.2
April 22, 2023
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GALZURIS
Changes Fixed game speed, time no longer depends on frame rate Adapted UI for 128x160 resolution (you can also run it at 128x128) Terrain and cave generator based on noise algorithms Destruction of bl...
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Alpha 3.0.1
April 21, 2023
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GALZURIS
Due to the problems and bugs found in the first version, version 3.0.1 is more about fixing them than about new features. What's new - Fixed memory leaks and crashes - Fixed UI display on 176x208 scre...
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Alpha 3.0 release
April 21, 2023
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GALZURIS
Hello! Today, the release of an updated version of the ResCraft game on the J2ME (java) platform begins. The first version will be given the number 3.0 and the status "alpha". At the moment the game i...
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Game and development FAQ
April 21, 2023
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GALZURIS
#FAQ
Q: What is the game being developed for? A: The developer is having fun and taking a break from commercial software development. A game for an outdated platform is being developed just for fun. Q: Is...
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