MMO in Godot 4? Why not #1
About
This is my hobby experiment in creating an MMO game. Many years ago, before I became a backend developer, I tried to implement a project under the name Avolt Online. Now I have started a new project with the same name.
This will be a small and cheap project purely for fun.
Background
I am a backend developer with 8 years of experience. Several years have passed since my last attempt to make an online game (avolt-online, res-universe). I learned quite a lot about the network, infrastructure and how to write large projects.
New project WIP
- simple authentication server (login/password)
- website with a list of servers
- content server (remote configs)
- basic game client and server, communication via RPC with TLS in UDP
- authentication on the game server using a JWT token (+ autologin) with validation on the authentication server
- client-server request router for system functions that require a response to a request
- connecting pgsql database, database models for the game server, migrations, etc.
- basic list/character creation functions
- logic for tracking characters involved in the game within the server
- asynchronous network magic
Get Avolt Online - MMORPG
Avolt Online - MMORPG
3D MMORPG prototype
Status | In development |
Author | GALZURIS |
Genre | Adventure, Action, Role Playing |
Tags | 3D, Exploration, Fantasy, Low-poly, Magic, MMORPG, Multiplayer, Open World |
Languages | English |
More posts
- MMO in Godot | Devlog #670 days ago
- MMO in Godot | Devlog #5Jul 27, 2024
- MMO in Godot | Devlog #4Jul 26, 2024
- MMO in Godot 4? Why not #3Jul 24, 2024
- MMO in Godot 4? Why not #2Jul 24, 2024
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