MMO in Godot | Devlog #4


About

This is my hobby experiment in creating an MMO game. Many years ago, before I became a backend developer, I tried to implement a project under the name Avolt Online. Now I have started a new project with the same name.

This will be a small and cheap project purely for fun.

Background

I am a backend developer with 8 years of experience. Several years have passed since my last attempt to make an online game (avolt-online, res-universe). I learned quite a lot about the network, infrastructure and how to write large projects.

WIP

Refactored interface events, fixed menu transitions, and made a global chat with user movement blocking when the input field is in focus. The global chat works for the entire server, so I created player lists for the game/specific zone, etc. on the server.

After that, I improved the chat design - added channels and colored them, added tabs for main channels, added auto-scroll to the last message.

Updated character proportions, old temporary pawns removed.

Made form functionality and form validation. Made account registration. For now, there are no translations for system messages, menu items or error messages.

Files

Dev client for Windows 72 MB
Version 0.1 53 days ago
Dev client for Linux 65 MB
Version 0.1 53 days ago

Get Avolt Online - MMORPG

Leave a comment

Log in with itch.io to leave a comment.