MMO in Godot | Devlog #4
About
This is my hobby experiment in creating an MMO game. Many years ago, before I became a backend developer, I tried to implement a project under the name Avolt Online. Now I have started a new project with the same name.
This will be a small and cheap project purely for fun.
Background
I am a backend developer with 8 years of experience. Several years have passed since my last attempt to make an online game (avolt-online, res-universe). I learned quite a lot about the network, infrastructure and how to write large projects.
WIP
Refactored interface events, fixed menu transitions, and made a global chat with user movement blocking when the input field is in focus. The global chat works for the entire server, so I created player lists for the game/specific zone, etc. on the server.
After that, I improved the chat design - added channels and colored them, added tabs for main channels, added auto-scroll to the last message.
Updated character proportions, old temporary pawns removed.
Made form functionality and form validation. Made account registration. For now, there are no translations for system messages, menu items or error messages.
Files
Get Avolt Online - MMORPG
Avolt Online - MMORPG
3D MMORPG prototype
Status | In development |
Author | GALZURIS |
Genre | Adventure, Action, Role Playing |
Tags | 3D, Exploration, Fantasy, Low-poly, Magic, MMORPG, Multiplayer, Open World |
Languages | English |
More posts
- MMO in Godot | Devlog #651 days ago
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- MMO in Godot 4? Why not #3Jul 24, 2024
- MMO in Godot 4? Why not #2Jul 24, 2024
- MMO in Godot 4? Why not #1Jul 24, 2024
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