MMO in Godot 4? Why not #3


About

This is my hobby experiment in creating an MMO game. Many years ago, before I became a backend developer, I tried to implement a project under the name Avolt Online. Now I have started a new project with the same name.

This will be a small and cheap project purely for fun.

Background

I am a backend developer with 8 years of experience. Several years have passed since my last attempt to make an online game (avolt-online, res-universe). I learned quite a lot about the network, infrastructure and how to write large projects.

6-clients sync test

WIP

  • Made a functionality for spawning/despawning characters and sending the current set of characters to the one who enters the world. The player now displays the correct state of the world based on the presence of other characters in the world;
  • Made a header with the name and level above the head of the other characters;
  • Divided the visibility of characters into zones and created events for transition between zones (for testing, made seamless switching between two zones);

Get Avolt Online - MMORPG

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