MMO in Godot 4? Why not #2


About

This is my hobby experiment in creating an MMO game. Many years ago, before I became a backend developer, I tried to implement a project under the name Avolt Online. Now I have started a new project with the same name. 

This will be a small and cheap project purely for fun.

Background

I am a backend developer with 8 years of experience. Several years have passed since my last attempt to make an online game (avolt-online, res-universe). I learned quite a lot about the network, infrastructure and how to write large projects.

WIP

Improved character management features:
- possibility of deletion with confirmation (soft deletion)
- restriction on the simultaneous play of one character by several users (but you can log in as one user in two clients)
- loading and saving progress when connecting/disconnecting a character to the game world
- restriction on playing with someone else's character
- time stamp of last activity
- position-state buffers with interpolation
- position sync with server (20hz)

Get Avolt Online - MMORPG

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