MMO in Godot | Devlog #5


About

This is my hobby experiment in creating an MMO game. Many years ago, before I became a backend developer, I tried to implement a project under the name Avolt Online. Now I have started a new project with the same name.

This will be a small and cheap project purely for fun.

Background

I am a backend developer with 8 years of experience. Several years have passed since my last attempt to make an online game (avolt-online, res-universe). I learned quite a lot about the network, infrastructure and how to write large projects.

WIP

I've been working on the project's infrastructure. I experimented with building a dedicated server from Godot in a .NET Docker image. Building from source doesn't work yet, but I managed to package the docker image from an already compiled server. This is needed so that the game server can be automatically updated. The screenshot shows a site listing servers, where connected development servers are visible:

At the moment there are still no public servers, the game needs further development.

I've finished developing the chat processor on the server. Now there's a command parser and several working commands, such as whisper /w and respond to whisper /r.

On the mine EU server, installed an authentication server, configured its automatic restart, update, etc. Switched the client to the global auth server instead of the local one. 

And made a list of system requirements for the client:

MinimumRecommended
Windows 7, Linux distribution released after 2016Windows 10, Linux distribution released after 2020
Intel Core 2 Duo E8200, AMD Athlon XE BE-2300Intel Core i5-6600K, AMD Ryzen 5 1600
Integrated graphics with full OpenGL 3.3 supportNVIDIA GeForce GTX 650 (Kepler), AMD Radeon HD 7750 (GCN 1.0)

Files

Dev client for Linux 65 MB
Version 0.1 53 days ago
Dev client for Windows 72 MB
Version 0.1 53 days ago

Get Avolt Online - MMORPG

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